May 13, 2008, 03:41 AM // 03:41
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#21
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by horseradish
You'd be correct if it were PvP.
Age is focused on PvE, where the opposite happens. MS can be really annoying, but GG is perfectly tolerable.
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i am correct in either situation. monsters need energy too. keeping them shut down and just moving outside of ms is the more logical alternative.
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May 13, 2008, 03:50 AM // 03:50
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#22
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Don't monsters have insane energy regeneration?
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May 13, 2008, 03:51 AM // 03:51
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#23
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Yichi
i am correct in either situation. monsters need energy too. keeping them shut down and just moving outside of ms is the more logical alternative.
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PvE Energy denial is non-existant. Many monsters have more energy than they should.
And if you're H/Hing it, Meteor shower can be deadly to your henchies if you're not careful.
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May 13, 2008, 03:59 AM // 03:59
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#24
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Yichi
i am correct in either situation. monsters need energy too. keeping them shut down and just moving outside of ms is the more logical alternative.
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good luck running a pve monster out of energy without some massive edenial strategy..
in other words.. int MS if you're smart, most people aren't reading every monsters skill warm up at the exact same time, so unless you call it, boom, dead team.. not to mention, H/H will stand and die if you dont flag right away..
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May 13, 2008, 05:01 AM // 05:01
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#25
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Desert Nomad
Join Date: May 2005
Location: America
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Play every class to memorize key skill activation, recharge times and combos.
Bind 2 or 3 skill keys to keys on your keyboard that you can mash very quickly on reflex. I have skill 2 bound to [2], skill 3 bound to [e] and skill 6 bound to [c]. When I use any build with interrupts I use those slots so I can always mash on reflex.
Don't be afraid to get very close to the monsters / players, cutting down your arrow flight time is critical to hit fast skills.
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May 13, 2008, 05:15 AM // 05:15
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#26
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by horseradish
Don't monsters have insane energy regeneration?
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Monster have +1 energy regen.
Their energy pool looks infinite because they usually die before using it up, but that's it.
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May 13, 2008, 12:05 PM // 12:05
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#27
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Emo Goth Italics
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Quote:
Originally Posted by Magikarp
in other words.. int MS if you're smart, most people aren't reading every monsters skill warm up at the exact same time, so unless you call it, boom, dead team.. not to mention, H/H will stand and die if you dont flag right away..
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You have more than enough time to prepare for MS to come.
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May 13, 2008, 01:44 PM // 13:44
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#28
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Tyla
You have more than enough time to prepare for MS to come.
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not all AoE or PBAoE skills are 5 seconds either. are you saying to just move away from eruption and savannah? i'd rather just stop it instead of risking it.
you're also not always in a place where you have room to run freely or flag openly, like in the gates at the end of NF when the Webs are spamming fire AoE all over the place... especially in HM.. what do you do then? i'd like to think stopping them instead of trying to James Bond roll out of the way is a smarter action.
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May 13, 2008, 05:49 PM // 17:49
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#29
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Magikarp
not all AoE or PBAoE skills are 5 seconds either. are you saying to just move away from eruption and savannah? i'd rather just stop it instead of risking it.
you're also not always in a place where you have room to run freely or flag openly, like in the gates at the end of NF when the Webs are spamming fire AoE all over the place... especially in HM.. what do you do then? i'd like to think stopping them instead of trying to James Bond roll out of the way is a smarter action.
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well we're not talkin bout [eruption] or [savannah heat]...
we're talkin bout [meteor shower]
which the first rock comes down 3s into the animation
so even if u dun see the enemy casting it, u'll have at least 2secs to see the animation falling on u and sidestep it
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May 13, 2008, 05:52 PM // 17:52
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#30
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Emo Goth Italics
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Quote:
Originally Posted by Magikarp
snip
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Heh, even then, you can use the AI to your advantage by letting them cast it, waiting the 5 seconds of it's AoE and rush in.
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May 13, 2008, 06:36 PM // 18:36
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#31
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Tyla
Heh, even then, you can use the AI to your advantage by letting them cast it, waiting the 5 seconds of it's AoE and rush in.
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im not understanding why you would even want to risk it.. or even go to the trouble of flagging..
CoF or... anything the spells, end it before it happens, and you're free to destroy them as fast or as slow as you like, without the overly flamboyant play-style. there's interrupts in the game for a reason...
if you're in HM, and especially in say, endgame NF, in a pulsating meat tunnel, and 4 Webs start MS at different times, good luck dodging them all ninja man. not to mention, you'll have to flag all the more in the meantime.
my question, is why let it get to that point? no spell casting means no damage, no damage means no chance to die.
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May 13, 2008, 07:50 PM // 19:50
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#32
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Die Nordmannen
Profession: R/W
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if u seen an aassasin teleporting to an ally--> dshot
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May 13, 2008, 10:03 PM // 22:03
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#33
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Emo Goth Italics
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Quote:
Originally Posted by Magikarp
im not understanding why you would even want to risk it.. or even go to the trouble of flagging..
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Prot yourself up, run in and take the AoE, unflag H/H.
How hard is it, really, to flag?
You can always set them to keyboard macros too...
Interrupts are a waste on most AoE, unless it's on the HoH altar.
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May 14, 2008, 12:19 AM // 00:19
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#34
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Utaku
Monster have +1 energy regen.
Their energy pool looks infinite because they usually die before using it up, but that's it.
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wtf?
I swear, I saw Afflicted Necros spamming OoA on recharge. O.x
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May 14, 2008, 12:32 AM // 00:32
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#35
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by horseradish
wtf?
I swear, I saw Afflicted Necros spamming OoA on recharge. O.x
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Did you forget they have Soul Reaping?
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May 14, 2008, 02:22 AM // 02:22
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#36
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Tyla
Prot yourself up, run in and take the AoE, unflag H/H.
How hard is it, really, to flag?
You can always set them to keyboard macros too...
Interrupts are a waste on most AoE, unless it's on the HoH altar.
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one: not everyone has macro binds on their keyboards..
two: not everyone feels like flagging six times for six different MS, just because it looks cool. simple as that.
since this was the example monster..
http://guildwars.wikia.com/wiki/Terrorweb_Dryder
in both NM, and HM, these things have a nice array of skills to choose from, and come in nice packs of 3-6. have fun dodging all of that AoE, just because you're too awesome to just interrupt it. i rather play the game utilizing the skill functions that it came equipped with, and simply shut them off. the end.
im not saying that most AoE is hard to dodge, its that the question is "why" dodge them. are you really wasting anything standing still, launching dshot, or casting CoF? its like 1/4 of a second vs a possible 20+ seconds flagging, and running about like a loon, trying to literally manually dodge damage..
seems mighty pointless when you could just stop them, then kill them..
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May 14, 2008, 02:25 AM // 02:25
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#37
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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METEORSHOWERRRR
because we know that Hench are retarded and sit in it -> die in it.
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May 14, 2008, 04:08 AM // 04:08
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#38
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Kale Ironfist
Did you forget they have Soul Reaping?
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I don't think Soul Reaping covers the cost of three OoA's, especially because of the timer, but this is off topic. Let's not continue.
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May 14, 2008, 02:35 PM // 14:35
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#39
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Emo Goth Italics
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Quote:
Originally Posted by Magikarp
one: not everyone has macro binds on their keyboards..
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If they won't use it, let them not use it. I'm not stopping them.
Having the option available for use is something you can't avoid in this argument.
Quote:
two: not everyone feels like flagging six times for six different MS, just because it looks cool. simple as that.
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How is this my fault if you overaggro?
Quote:
since this was the example monster..
http://guildwars.wikia.com/wiki/Terrorweb_Dryder
in both NM, and HM, these things have a nice array of skills to choose from, and come in nice packs of 3-6. have fun dodging all of that AoE, just because you're too awesome to just interrupt it. i rather play the game utilizing the skill functions that it came equipped with, and simply shut them off. the end.
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And I prefer to save my skills for a better moment of use. That's usually 3 MS's, which you can use the recharge to your advantage. 60 seconds is one hell of a long time.
Quote:
im not saying that most AoE is hard to dodge, its that the question is "why" dodge them. are you really wasting anything standing still, launching dshot, or casting CoF? its like 1/4 of a second vs a possible 20+ seconds flagging, and running about like a loon, trying to literally manually dodge damage..
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Why dodge them...sure, it restricts an area of the field unless you walk in it knowing the consiquence, but then again, you're saving energy, and an interrupt for a more oppertune moment.
Quote:
seems mighty pointless when you could just stop them, then kill them..
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Or just pound them with strong stuff, move out of the AoE when it lets rip and continue to kill them.
You CAN always use the 3 hero flags, split them up, then flag the hench more towards the back...
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May 14, 2008, 03:22 PM // 15:22
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#40
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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and again, your point is? i can do all that fun stuff too, but it cost a range 3 energy to dshot MS, Fireball, or w/e, and a measly 10 for a mesmer to CoP or CoF all of them at once. then you're awesome flagging is useless, because now, i can freely kill at my own pace.
as for overaggro, i was making an example, please try harder when debating your point if you really wish to prove the benefits of running in circles as to simple killing your targets.
killing>shutdown>kiting>flagjunkjamesbondesquenons ensefornoreason
im not saying you should never flag your heroes, no, thats retarded. what im saying is that all this unnecessary extraneous dodging and active movement, just to avoid easily stoppable AoE, has proven almost zero benefit, as to simply stopping, and killing your enemy.
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